Sonder is in closed alpha. It is free on mobile and access is by invite. Join the alpha on playsonder.app.
The pillars
Heroes with a mind of their own
Nine traits, a past and a memory. Two heroes of the same race and class can make opposite choices in the same fight.
A town to build
Eleven buildings on a walled island. Peasants keep the workshops running and your heroes live there between runs.
Dungeons and loot
Send a party of four into a dungeon you watch live, or a farm run in the background. Bring back gold, chests and plans.
The Tower
Twelve floors cleared in order, three bosses, and one global leaderboard.
How a day in Sonder goes
1
Build the town
Your town is home. Peasants work the Trades, your heroes rest, train and make friends, and the cemetery is where the fallen come back.
2
Farm and delve
Scouts find dungeons that stay open for a few hours. Pick the party and their gear, then send them in.
3
Watch them choose
Inside, you do not steer. Each hero reads the fight through their own personality and acts on it.
4
Loot, craft and climb
Workshops turn what your heroes bring back into gear. Then you take the strongest party up the Tower.
Start here
The heart of Sonder is its heroes. If you read one section, read this one.Personality
What a personality is and how to read it.
The nine traits
Every trait, both of its sides, in a fight and in town.
A hero's past
Where a hero comes from and what it did to them.